
Since last semester I’ve been thinking about designing a game called Spaghetti Junctions.
Following a few experiments in other areas, including trying to wrangle with Ruby On Rails, I’ve finally bitten the bullet and attempted to get a prototype running on Wordpress.
I’ve adapted the platform for my needs, without much technical knowledge. Credit for using Wordpress must be given to Jon Bounds who suggested the idea. I had been concerned that I might be giving away too much by letting people ‘behind the scenes’ but I didn’t realise how much control I could have over what I can display and what options are available to users.
I’ve installed various plugins which have allowed me to enhance the experience. Firstly I’ve put Ultimate Google Analytics in place so that the back end doesn’t get bogged down in the built in stats. Secondly, I’ve installed a Countdown Timer so that I can create round times and therefore maintain interest through levelling (for the purposes of this test period this isn’t set). And I’ve installed WP-Tables Reloaded to create a scoreboard.
At the moment this score board is a manually updated CSV, Excel sheet with the calculation boxes deselected. It’s uploaded but I don’t think it will take too much trouble to make this more ‘live’ by running this through a more automated Google Doc. At the moment I’m having some issues with it being able to correctly parse this data. If anyone has some tips it’d be much appreciated.
I’ve also tried a lot of mapping plugins. The easiest for users to use in a post is WP-Geo however although I can activate polylines I want to be able to use them to display specific Spaghetti Junctions. This is one of the main points of the game. I’ve got a feeling I might need to delve into JQuery. One alternative solution I thought of was exporting the everything into my own Google Map and then manually adding. Is this possible?
I’m now using a very versatile plugin called Geo Mashup which allows me to add polylines it by marking it in the categories. I can also download the KML. However it still fairly manual.
“Manual” is a keyword here. And this is my main obstacle to overcome if I was to make this in anyway scalable. If there was some way of automating the review process so that the facts or myths could be approved via rating might be some solution to having an all seeing ‘Chinnmaster’. Also I need to work out a way of further automating the score process. I suspect the answer might lie in Ruby On Rails. At least I’ve made a start!
So here is Spaghetti Junctions. Please play it and let me know what you think so far.
As mentioned in previous blogs I’ve been doing a consultancy placement at Village Underground. I spent Monday and Tuesday in residence and two very different events were covered. On Monday we had a gig featuring TV On The Radio’s Kyp Malone Rain Machine project, with Marques Toliver in support. On Tuesday I was able to catch the ‘get in’ for Collaborative Dance Experience’s debut production Out Of Time.
I took with me 2 Kodak Zi8s and a Flip, my Dictaphone and an SLR camera. I was very happy with the material I shot. My first catch was Marques Toliver performing In The Cab. We were able to grab him between soundchecks and take him to the drivers cab of one of the tube trains on the roof. After his interview he performed an exclusive song. I shot this on all three cameras but put a quick rush on YouTube.
Continue reading 'Village Underground Residency'»

Following a meeting with Auro and Clément at the beginning of April, I managed to sort some dates to come down and cover activities at Village Underground. Before I came down it was important to have some social media networks more sorted.
Village Underground now has a Twitter Account, a YouTube channel, and a Flickr site. I’ve also been overhauling their Facebook and Myspace presence. At the simplest level this has meant using all the logos and backgrounds so branding is carried across all elements. It also means effectively pulling content from elsewhere and thinking about re-distribution.
Continue reading 'Village Underground’s Social Life'»
MA Online Journalism, Production Labs, Social Media
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Entertainment/Culture, Facebook Group, Facebook Inc, Firgas Las Palmas, Last FM, MySpace, MySpace Inc., Online social networking, Posterous, Raw Material, Social Media, Spotify, Technology/Internet, Twitter Inc, Village Underground, Web 2.0, YouTube Inc
Following my audio map blog Woices contacted me and offered me the infospot for free for a year. You can download the iPhone app from here. I’d love to know how you get on with it. Hopefully they have plans to develop an Android version soon.

I was also talked through the early stages of Ruby and given a book on Rails by @budhhamagnet whilst at Ruby In The Pub. Although I know I’ve got a steep hill to climb I think I might be able to develop something even better.
In preparation for International Dance Festival frolics Chris Unitt has alerted me to the possibilities of playing around with augmented reality app Layar. Keep an eye and ear out for more developments…
In the mean time you may not have spotted the enhanced podcast, with pictures in iPod or iTunes or just a nice sound tour for everyone else. Download the enhanced podcast here. Or the normal MP3 here.
For my MA Online Journalism I’m conducting a Production Lab placement with Village Underground, London. Following the last group Skype meeting, I thought it would be useful to do a case study on a venue that already has its online presence sorted. I managed to arrange a face to face meeting with Maryam Ashgari from the Barbican, a 28 minute edit of the meeting can be listened to below.
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
But if you don’t have half an hour to spare here are my conclusions.
Continue reading 'What Village Underground can learn from the Barbican'»
MA Online Journalism, Production Labs
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Celeste Boursier, Flickr, Last FM, MA Online Journalism, Maryam Ashgari, MySpace Inc., Sara Chang, Skype, Social Media, Technology/Internet, The Barbican, Twitter, Village Underground, Web 2.0
For my MA Online Journalism assignment I chose to focus cycling, I tried to map some cycle data but then realised I was losing my audience. In the second phase I got back on track but still wanted to do good with my data. Especially when I noticed that my Birmingham Cycle Map had received over 1,100 hits.
Continue reading 'The Final Stretch'»
This is the second part of my assignment for my MA in Online Journalism. In the first part I explained how I was determined to graphically represent my data but as I read through Birmingham Cyclist Blog’s noticeboard I felt I was losing contact with the community and the story.
Continue reading 'Finding My Cycle Route'»
If you’re a Hashbrum subscriber, or are a regular reader of this blog you may have noticed a recent obsession with cycling. The reason for this is it formed part of my MA Online Journalism Newsgathering Experimental assignment. Here it is, split into three parts.
Continue reading 'Re:Cycling Experiment'»
MA Online Journalism, cycling
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Axel Bruns, Birmingham, Birmingham Cyclist, Birmingham Post, British Broadcasting Corporation, Cycle Touring Club, cycling, cyclist, Dave Harte, Fort Dunlop, Hannah Waldram, Metro Newspapers, Online Journalism Newsgathering Experimental assignment
I’m currently working on game based around a kind-of psycho-geographic version of the ’six degrees of seperation’ idea. Basically, the game encourages players to (tenuously) link together Birmingham facts and myths. Here’s a version played on Google Wave before Christmas:
It was quite fun but as you can see it collapsed when we used Wave to discuss ‘the process’ of the game. And I couldn’t engage enough people in Wave to make it worthwhile.
It might be more appropriate to run it in Twitter but I think before I jump on there I want to work out how to get people understand how the game runs. I was thinking I might put some rules up either here or on #Brum site.
If it has a click through Wordpress page to I might be able to take the game to a second stage and prove or disprove the facts or myths, offering more background and links away from the focus of gameplay. This might be the journalism but the degree of proven truthfulness could be used as a points system of sorts.
Well there’s still a lot to work through… Would love to hear what you think of this idea, or if you have any strong opinions on the following questions then speak your brains below…
Is Twitter the best place to run the game?
Should I be wary of too many rules?
Any ideas how I can get more folk involved?
Should there be a live geo-tagging picture version – and might that get you extra points?
Is there anything we can use to graphically show the facts so it represents a load of spaghetti links?